Anathema is a gamified mobile app developed in collaboration with Fraunhofer AICOS to enhance young adults' sexual health. While Fraunhofer's original and parent project targeted a different audience, both aimed to improve couples' sexual health. Throughout the project, we received valuable mentorship from Dr. Ana Barros and Joana Couto from Fraunhofer‑AICOS.
Interaction
Academic Project
Interaction Design, Web and Games Specialization Course, Faculty of Fine Arts, University of Porto
Since sexuality is a sensitive topic, we chose to develop and share a questionnaire aimed at people over 16 years old with sexual experience. Through it we tried to understand how we could improve people's sexual satisfaction, what types of topics we should address in the application and what type of dynamics we could explore.
We gathered 533 answers, from which the following main conclusions were drawn.
We understood that romantic satisfaction plays a significant role in sexual fulfillment within a relationship. Therefore, the app should not only foster sexual experiences but also encourage romantic gestures and behaviors that nurture emotional intimacy between partners.
Interview
An interview was conducted with Doctor Raquel Pereira, from the SexLab of the Faculty of Psychology and Education Science of the University of Porto to better understand the context of sex therapy.
With the interview we understood that our target audience should be couples between 25 and 35 years old. Although Doctor Raquel Pereira’s patients are usually in the age group of 20 to 30 years old, we wanted to target couples that live together and have habits and routines that could take part in the application.
We also understood that the application should demystify sexual myths as well as predispose couples to new sexual experiences and self‑discovery.
User Persona
The data gathered through the questionnaire enabled the creation of a double user persona, a couple, which are the primary users of the application.
Bernardo (30 yrs) and Joana (31 yrs)
Description
Bernardo and Joana have been dating for 3 years, and in August 2020, in the beginnings of the pandemic, they chose to move in together. As a consequence of the pandemic, the normalization of remote working has disturbed their relationship, making it repetitive and monotonous. This wear and tear got reflected in the couple's sex life.
Recently, Bernardo and Joana have tried sex therapy sessions as a couple, but they are looking for something different, something they can use in the long term, with a margin for freedom without becoming a burden.
Couple's Ambitions and Wishes
Improve their sex life
Know more information about “Sex”
Get to know more about the partner
Further open their minds within their relation
Give “Sensate Focus” a try
Pass more quality time together
Couple’s Interests
New sexual interactions
Cooking together
Gastronomy
Travel
BDSM
Competitive Games
Couple’s Struggles
Poor communication
Mismatched schedules
Conflict in the division of tasks
Lack of sexual desire
Sexual activity of short duration
Joana
Wants to know her body better
Doesn't feel sexually satisfied
Is ashamed of her sexual fantasies
Doesn't feel understood
Bernardo
Wants to experiment with sex toys
Watches too much pornography
Feels a lack of love demonstration
User Scenarios
Download the App
Joana and Bernardo both had an exhausting day of remote working, full of meetings, where they barely saw each other since they don't like to work in the same room. In the evening, after a day that caused them an extreme level of fatigue, Joana remembered a magazine she had of cocktail recipes for them to make and abstract themselves. While Joana is getting ready to make dinner, Bernardo is putting together the ingredients for the cocktails. With his eyes on the magazine, Bernardo notices an advertisement in the corner of the page. An app that seems to open doors to new sexual experiences and interactions in a playful and even competitive way, he comments with Joana and they both download the app to try it after dinner. Already more relaxed after the meal, they make their way to the app. They notice that before they can try the games and activities they have to pair their accounts. As they do so, the app asks for an important date of their relationship, which they enter the date they met. So Joana and Bernardo take the first step of many towards what will become a better, healthier sex life.
Explore Audio Guides and Coupons
Joana takes advantage of the fact that Bernardo is on a business trip to explore her body with the help of the app. Following the audio‑guides given by the app, she gets to know points of pleasure of her body that, until then, were unknown to her. Then she redeems the points she earned for a random romantic coupon, in which she buys a massage from Bernardo. Bernardo picks up his cell phone to read the notification he received, smiling, knowing that when he gets home he will have a special moment with Joana.
Play “Demystify” to Purchase a Coupon
Bernardo has been craving a walk by the beach. In order to get Joana a coupon from the Kiosk, Bernardo decides to do a few rounds of Demystify in hopes of getting the missing points. While playing, he realizes that he is, in fact, quite mistaken when it comes to matters of Sexology. After a few rounds, Bernardo not only manages to collect the necessary points for the coupon, but he also becomes much more informed and starts commenting on some curiosities with Joana, taking advantage of this and acquiring a Date Card coupon.
Find out “What's Your Sex Toy” and Start “Sensate Focus” to Buy a Voucher
Bernardo noticed that the app offered a quiz:“What's your sex toy”; he found it interesting and decided to answer. In the process of answering the quiz, Bernardo became even more interested in the topic of sex toys, when he saw the result he thought it would be a good opportunity to know Joana's opinion on the subject. In conversation, Joana showed fear for the fact that it is a high price and they may not like it, however, Bernardo reminds her that there is a discount coupon for a Sex‑Shop in the Kiosk. Although the coupon costs a lot of points, they decide to work together to get them, using the Sensate Focus exercise, since it is a cooperative activity. Given that this is a prolonged exercise, it nevertheless has a high reward, not only in terms of points for the coupon, but also in terms of positive consequences for the relationship.
Play Weekly “Lovers’ Bingo” and “Risk or Spill”
On a Saturday afternoon after lunch, Bernardo and Joana are on the balcony sunbathing while they relax. Being the weekend, there is a new Bingo rotation, and it is never too late for a good healthy competition between a couple. Joana starts checking off some of the activities, and notices that perhaps if she had shown more love during the week through certain activities, she could have completed more items, getting a more complete game card for the week. Bernardo, on the other hand, left only a couple of items uncompleted, staying ahead of Joana and earning the full Lovers' Bingo points. Seizing the spirit of the competitive mode, Joana wants revenge. Pouring herself a glass of wine, she challenges Bernardo to participate in rounds of “Risk or Spill”, through which they reveal things they had never told one another, while also performing challenges that elevate the relationship both on a romantic and sexual level.
Talk About the Theme of the Day
Bernardo opens the app and notices that the suggested conversation topic for today is about sexual fantasies. During the lunch break, he takes the opportunity to ask Joana if she has any fantasies that she has never revealed to him. While they have lunch they share their desires and reflect on what they would both like to try.
Brainstorm
We began by exploring themes related to sexuality, which inspired a brainstorming session that ultimately led us to our final concept. The idea we developed is an app where users earn points through games and activities, either solo or with a partner. These points can be exchanged for a variety of cards – romantic, sexual, or activity‑based – that can be sent to their partner as a fun, interactive way to enhance their relationship.
In addition, we introduced co‑operative games and activities designed for couples to earn a second type of shared points. These points can be redeemed for vouchers, such as discounts for sex shops or hotel stays, offering couples opportunities to enjoy intimate experiences together.
Requirements
Based on the conducted user research and the brainstorm session a list of requirements was compiled encompassing functional, informative, context and experience requirements of the application.
The first step in designing the app was to create wireflows, which mapped out the user navigation across various screens through low‑fidelity sketches.
Prototype
Once the user flow of the application was defined, a low‑fidelity prototype was created with more detail than the wireflows. After conducting user testing, a high‑fidelity prototype was developed, incorporating insights from the tests. A final round of testing allowed for the last iterations to be made to the Anathema prototype
Usability Testing
In the first round of usability testing, we tested the low‑fidelity prototype with two couples and identified several areas for improvement. Users expressed a preference for a purple, night‑mode color scheme, as the app would primarily be used at home in the evening. The instructions for the “Lover's Bingo” game were clarified to explain that when two phones are placed together, they create a single shared board rather than functioning separately. Additionally, a “Custom Card” option was added to the Kiosk, allowing users to personalize their experience further.
Participants
Relationship Duration
T & J
4 months
F & S
6 years
Project Dissemination
A promotional video was created to showcase the project at the SOS – Sunset Open Session in 2022, an event where students presented the outcomes of their Interaction Design, Web, and Games Specialization Course.
The video was also featured by Ricardo Melo from Fraunhofer AICOS during his lecture Design e Saúde: A criação de tecnologia para a saúde através de um processo centrado na pessoa at the Faculty of Fine Arts, University of Porto, in April 2023, as part of the celebration of Design Day.